You can play the WegGL demo and purchase the full asset version on Unity Asset Store.

Create amazing pixel characters with Pixel Heroes Editor! How does it work? Just build characters in our editor and save animation sprite sheets. You can also find my pixel art monsters, tilesets and props on Unity Asset Store, all you need to create your amazing game!

Related assets on Unity Asset Store

Features:

  • Character editor to generate sprite sheets with 64x64 frames
  • Tons of equipment, especially weapons parts
  • Animations: Idle, Ready, Walking, Running, Crawling, Climbing, Jumping, Blocking, Pushing, Attacking (Slash/Jab/Shot) and Death
  • Unified animation controller (built-in, one for all characters)
  • We use SpriteLibrary and SpriteResolver to swap skins at runtime
  • Strict palette match (ENDESGA 64)

Future plans

  • Adding more equipment
  • New animations
  • Making a version with modern military style

About me

I'm Oleg M., an indie developer and the author of Pixel Studio, a drawing app for pixel art. Making game assets is my small hobby, and now I'm focused on pixel art assets for Unity, Unreal Engine and Godot.

Contacts


StatusIn development
CategoryAssets
Rating
Rated 4.2 out of 5 stars
(5 total ratings)
AuthorHippo
Made withUnity
Tags2D, Asset Pack, Character Customization, Characters, Fantasy, Godot, Modular, Pixel Art, Unity, Unreal Engine

Comments

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Hi,
Are there (or is there any plans for it) also top down animations? That would really extend the usage of the editor!

Hello, yes, we're planning to make a new 4-directional asset.

Cool! Will it be just a new version of this editor (aka if i buy now i will get that one to) or will it be a completely new editor?

It will be another asset.

(1 edit)

Hi Great Asset! Looks like some stray pixels are being exported alongside the sprite sheet. The current dim of the generated sheet is 256x912 which is divisible by 64 only along the width. This is what I am seeing when opening the .png file. Please advise, thank you! :)

Hello! Ignore 16x16 area at the top left corner. It's used for item icons in raw sprites (available in the Unity version only).

Ah! Thank you. Will do